Download e-book for kindle: ActionScripting in Macromedia® Flash™ MX by Phillip Kerman

By Phillip Kerman

ISBN-10: 0735712956

ISBN-13: 9780735712959

Faucet into the complete energy of Flash MX via studying how and while to hire ActionScripting. ActionScripting in Flash MX is dependent into 2 components. within the starting place part readers research basic programming thought and the way it applies to Flash. Then the publication progresses via extra advanced Flash ActionScripting purposes, together with capabilities, arrays, gadgets, elements, and interfacing with exterior info. brief initiatives and real-world analogies reveal particular options. within the Workshop part, the reader truly builds functional functions that variety in complexity from newbie to complicated. on the finish of the Workshop part, the reader will really debug damaged scripts.

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Extra info for ActionScripting in Macromedia® Flash™ MX

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Consider what happens if I use my magic number for characters per page in many places and then the book layout changes maybe we change the paper size. I would need to replace every instance of 1900 with the new number. The ultimate solution in this case is to use a variable (discussed in Chapter 4) like a constant. At the very beginning of my movie, I could establish a variable "charsPerPage" as 1900 (charsPerPage=1900;). Then, instead of using 1900 in several locations, I could use charsPerPage instead of my constant.

Events Everything that happens in Flash is the result of an event that causes a script to execute. " There are three types of events in Flash: keyframes, mouse events, and clip events. Notice that these correlate to the three places you can place scripts (keyframes, button instances, and clip instances). If you place a script in a keyframe, the script will execute as soon as Flash reaches the keyframe. In the case of buttons, you must always specify the mouse event to which you want to respond.

I suppose that it makes sense to think the stop() action follows the mouse event. But because you can have several actions follow one event (maybe the button causes both stop() and stopAllSounds() to execute), you need some indication of where the results of an event end. In Flash, the event wrapper starts with an opening curly brace ({) and ends with a closing curly brace (}) sort of like a "script sandwich" with two curly braces for bread and scripts in the middle. Even if that corny analogy doesn't help, you should see that scripts are wrapped inside events.

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ActionScripting in Macromedia® Flash™ MX by Phillip Kerman

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