By Phillip Kerman
Development a linear animation or reasonably interactive Flash motion picture is comparatively easy. With the improve from Flash four to Flash five, ActionScripting has develop into an excellent extra the most important and robust a part of the product. Tapping the sizeable programming services of Flash, besides the fact that, calls for greater than brute programming skill--it calls for a willing figuring out of ways to use scripting to precise initiatives. This ebook concentrates on functional purposes for Flash programming. The e-book is established into 3 components: beginning wisdom (general programming concept utilized to Flash with brief initiatives to illustrate particular concepts); utilized workshop (more concerned initiatives damaged into 3 components each--design dialogue, the development steps, and research with feedback of variation); and, Reference (which presents a concise directory of a few of the extra precious components in ActionScript).
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Additional info for ActionScripting in Flash
Events are further discussed in Chapter 4, but you should have a clear understanding of these three script locations. One other very important concept related to targeting is that button and keyframe scripts both perform as if you were “in” the timeline in which they reside. Scripts attached to clip instances perform as if you were “in” the movie clip’s timeline. For example, if your script gotoAndStop(1) were attached to a keyframe or button (within a mouse event), it would cause the playback head to jump to frame 1 within the timeline in which the button or keyframe resides.
12 Empty Movie Clips appear as a small white dot when on stage. There are two main reasons people resorted to empty Movie Clips with Flash 4: to ascertain the position of the user’s cursor and to continually monitor changes. Both these applications have become practically obsolete with Flash 5 (as you’ll learn in the “Previous Knowledge Worth Forgetting” section next chapter). You can still use empty Movie Clips any time you don’t have any visuals but want access to the clip events unique to clip instances—enterFrame and mouseMove in particular.
Normally, you’d expect to drag something when you clicked (that is, on press), but this trick caused the movie to be dragged at all times even though the user never clicked. This way, any time you wanted to know where the cursor was, you just got the _x and _y properties of the empty Movie Clip that was being dragged. The new _xmouse and _ymouse properties enable you to determine the location of the cursor at any time. One little tip for using these properties: They return the position of the mouse relative to the timeline you target.
ActionScripting in Flash by Phillip Kerman