Get ActionScript: Your visual blueprint for creating interactive PDF

By Rob Huddleston

ISBN-10: 0470481943

ISBN-13: 9780470481943

I'm at present attempting to examine AS3 and this was once one of many first books i purchased. i purchased it simply because in a cursory manner, the publication appeared to commence through quick stepping into OOP and that i inspiration it'll extend at the topic from there. yet frankly the power of this e-book is it truly is weak spot. It treats each topic on the most simple, so much simplistic, effortless to appreciate method attainable, yet by no means each is going into any intensity.

Essentially in case you have by no means programmed sooner than, and wish a short reference consultant to tremendous simple syntax, it is a good selection. when you are searching for anything that is going into any intensity, and has coding examples which are longer than five traces lengthy, get anything diversified. And when you are trying to find whatever on AS3 item orientated programming steer very very transparent simply because this ebook has totally not anything at the topic past one initial bankruptcy, and some different minor references.

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Additional resources for ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional

Example text

It would quickly become difficult to remember which element contained which piece of data. In those instances when you need to maintain a relationship between the values in a data store and the indices by which you refer to them, you can use a generic Object. Like an array, generic objects allow you to store multiple values in a single object. But unlike arrays, a generic object is going to contain specific names, called properties, to associate with the values. You create generic objects in much the same way as you create arrays.

3 Press Ctrl + Enter to test the movie. Chapter 2: Introducing the Basic Syntax of ActionScript REMOVE AN ELEMENT FROM AN ARRAY 1 2 Flash Player runs the movie. The Output panel appears and displays the array. • The previous final element, which you removed in step 1, is no longer included in the array. If you think that keeping the four methods straight may be difficult, do not worry: You are not alone. In particular, many developers find it difficult to remember whether shift() or unshift() adds or removes an element.

Create a Symbol CONVERT TO A SYMBOL 1 Select one or more shapes on the Stage. 3 2 Note: See “Draw Shapes in Flash” for information on the drawing tools. 2 3 1 Click Modify. Click Convert to Symbol. The Convert to Symbol dialog box appears. 4 Type a name for the symbol. 5 Click here and select a symbol type. 6 Click OK. 4 5 6 The object is converted to a symbol. indd 38 5/28/09 11:07:33 PM 1 2 Chapter 3: Controlling Objects on the Stage CREATE A NEW SYMBOL Click Insert. Click New Symbol. 1 3 The Create New Symbol dialog box appears.

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ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional by Rob Huddleston


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