ActionScript 3.0 Cookbook: Solutions for Flash Platform and by Joey Lott PDF

By Joey Lott

ISBN-10: 0596526954

ISBN-13: 9780596526955

Good earlier than Ajax and Microsoft's home windows Presentation starting place hit the scene, Macromedia provided the 1st procedure for construction web content with the responsiveness and performance of computer courses with its Flash-based "Rich web Applications". Now, new proprietor Adobe is taking Flash and its strong features past the net and making it a full-fledged improvement surroundings. instead of concentrate on concept, the ActionScript 3.0 Cookbook concentrates at the useful software of ActionScript, with greater than three hundred strategies you should use to unravel quite a lot of universal coding dilemmas. you will discover recipes that make it easier to: become aware of the user's Flash participant model or their working approach construct customized sessions layout dates and foreign money forms paintings with strings construct person interface elements paintings with audio and video Make distant approach calls utilizing Flash Remoting and internet companies Load, ship, and seek XML facts and lots more and plenty, even more ... every one code recipe offers the matter, answer, and dialogue of ways you should use it in alternative ways or customize it in your personal wishes, and why it really works. you could quick find the recipe that almost all heavily fits your scenario and get the answer with no interpreting the entire e-book to appreciate the underlying code. suggestions development from brief recipes for small difficulties to extra advanced scripts for thornier riddles, and the discussions supply a deeper research for resolving related concerns sooner or later, besides attainable layout offerings and ramifications. you will even the right way to hyperlink modular ActionScript items jointly to create rock-solid recommendations for Flex 2 and Flash purposes. if you are uncertain how ActionScript 3.0 works or the right way to method a particular programming difficulty, you could easily decide up the ebook, turn to the correct recipe(s), and speedy find the answer you are looking for. Adobe Developer Library is a co-publishing partnership among O'Reilly Media and Adobe structures, Inc. and is designed to provide the number 1 info assets for builders who use Adobe applied sciences. Created in 2006, the Adobe Developer Library is the legitimate resource for entire studying ideas to aid builders create expressive and interactive net functions which could succeed in nearly someone on any platform. With top-notch books and leading edge on-line assets protecting the newest in wealthy web software improvement, the Adobe Developer Library bargains specialist education and in-depth assets, instantly from the resource.

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Additional info for ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers

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Execute) the named method, refer to it by name, such as: functionName( ); 32 | Chapter 1: ActionScript Basics Discussion Grouping statements into a method allows you to define the method once but execute it as many times as you’d like. This is useful when you need to perform similar actions at various times without duplicating the same code in multiple places.

Next up is the main class, ExampleApplication. You might notice the keyword public in front of the class definition. Although you can’t have private classes within a package, you should label the class public. Note that the main class extends Sprite. swf and largely treat it as if it were just another nested sprite or movie clip. swf as a whole, so it should extend the Sprite class or any class that extends the Sprite class (such as MovieClip). Finally, there is a public function (or method, in class terminology) with the same name as the class itself.

The initialization expression is executed only once, and it sets the variable i to 0. 2. Next, the interpreter checks the test expression (i < 1000). Because i is 0, which is less than 1,000, the expression evaluates to true and the trace( ) action within the for statement body is executed. 3. The ActionScript interpreter then executes the update statement, in this case i++, which increments i by 1. 4. The interpreter then repeats the process from the top of the loop (but skipping the initialization step).

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ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers by Joey Lott

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