New PDF release: ActionScript 3.0 Cookbook

By Joey Lott, Darron Schall, Keith Peters

ISBN-10: 0596526954

ISBN-13: 9780596526955

Good prior to Ajax and Microsoft's home windows Presentation beginning hit the scene, Macromedia provided the 1st strategy for construction websites with the responsiveness and performance of computing device courses with its Flash-based "Rich web Applications". Now, new proprietor Adobe is taking Flash and its robust services past the net and making it a full-fledged improvement setting. instead of concentrate on conception, the ActionScript 3.0 Cookbook concentrates at the useful software of ActionScript, with greater than three hundred recommendations you should use to unravel a variety of universal coding dilemmas. you can find recipes that express you the way to:Detect the user's Flash participant model or their working systemBuild customized classesFormat dates and foreign money typesWork with stringsBuild person interface componentsWork with audio and videoMake distant approach calls utilizing Flash Remoting and internet servicesLoad, ship, and seek XML dataAnd a lot, even more ...Each code recipe offers the matter, resolution, and dialogue of the way you should use it in alternative routes or customize it in your personal wishes, and why it really works. you could fast find the recipe that the majority heavily fits your state of affairs and get the answer with out studying the full publication to appreciate the underlying code. suggestions growth from brief recipes for small difficulties to extra complicated scripts for thornier riddles, and the discussions supply a deeper research for resolving related matters sooner or later, besides attainable layout offerings and ramifications. you will even how you can hyperlink modular ActionScript items jointly to create rock-solid strategies for Flex 2 and Flash applications.When you are not definite how ActionScript 3.0 works or the best way to procedure a particular programming limitation, you could easily choose up the booklet, turn to the appropriate recipe(s), and quick find the answer you are looking for.

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It then adds yet a third mouse listener for the MouseMove event. The onMouseUp methods removes that listener via the removeEventListener method. This has the same syntax as addEventListener, but tells the class to stop listening to the specified event. lineTo(mouseX, mouseY); } } } This creates a simple event-driven drawing program. Keyboard events are a little easier to handle. The only requirement for listening and responding to keyboard events is that the object that receives the events must have focus.

Both statements achieve the same result, but the for statement is more compact and more familiar to most programmers. The syntax of a for statement consists of five basic parts: The for keyword Every for statement must begin with a for keyword. Initialization expression Loop typically employs an index variable (a loop counter) that is initialized when the statement is first encountered. The initialization is performed only once regardless of how many times the loop is repeated. Test expression The loop should include a test expression that returns either true or false.

Objects are instances of classes, which means that a class is a template for creating objects and an object is a 39 40 particular instance of that class. If you get confused, think of it in biological terms: you can consider yourself an object (instance) that belongs to the general class known as humans. Methods A method is a function associated with an object that operates on the object. For example, a text field object's replaceSelectedText( ) method can be used to replace the selected text in the field.

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ActionScript 3.0 Cookbook by Joey Lott, Darron Schall, Keith Peters


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