50 Fast Flash MX Techniques - download pdf or read online

By Ellen Finkelstein

ISBN-10: 0764536923

ISBN-13: 9780764536922

* 50 cool ideas that might take your Flash animations to the following point. comprises issues similar to Simulating a 3D dice, growing an Explosion, development Letters from an pictures, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, construction a User-response shape, placing a Flash motion picture onto a PDA.* Covers the newest Flash "X" free up. every one of these results is usually created with Flash 5.* 50 step by step easy methods to make your Flash five and Flash "X" animations extra notable, attractive, powerful, and enjoyable. incorporates a 32-page full-color insert highlighting the main dramatic visible tips.

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Draw a filled rectangle the size of the Stage. Right-click (Win)/Ctrl-click (Mac) and choose Mask from the menu. The layer below mask is indented on the list. To include all the other layers in the mask, drag each of the other layers inward and slightly upward to indent it. Test your movie. You may want to move the location of each instance of bubbles. Enjoy your bubbles!  (CP 7) D o you remember looking into a kaleidoscope when you were a kid — turning the tube and being amazed? You can create a similar effect in Flash.

Make Bubbles ■ Create a new layer, more bubbles. Add a keyframe at Frame 10. Drag an instance of bubbles to a different location at the bottom of the Stage.  ■ Add another layer, even more bubbles. Add a keyframe at Frame 5. Again drag an instance of bubbles to a different location at the bottom of the Stage. ■ Insert a new layer, mask. Drag it to the top of the layer list, if necessary. Draw a filled rectangle the size of the Stage. Right-click (Win)/Ctrl-click (Mac) and choose Mask from the menu.

Your photo may also need a lower alpha level than the 85 percent we previously recommended, depending on the qualities of the photo. Test the movie to watch the ripples ripple outward! fla.  (CP 4) 5 I n this technique, you import a photo, trace it to a bitmap, and then dissolve it back to its photo form, as if a painting is turning into a photo. It’s very easy to do. STEP 1: IMPORT A PHOTO AND CONVERT IT TO A VECTOR In this step, you import a photo and trace it to a vector drawing. Then you turn it into a symbol and center it on the Stage.

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50 Fast Flash MX Techniques by Ellen Finkelstein

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